Using this Ability does not break Stealth. Whenever a Decoy takes damage, it deals that amount of damage to itself, effectively doubling the damage it takes. For this reason, it isĪlways better to try and hit Heroes who are in front of other entities, asĬreate a Decoy for 5 seconds with 100% of Nova's current Health that attacks enemies, dealing 10% of Nova's base damage. These stacks, but will not provide more damage either. Hitting non-Heroic entities such as Minions does not reset Snipe sets this damage bonus back to 0, making it incredibly important toīecome a good shot. Heroes increases the damage of subsequent Snipes. One notable aspect of Snipe is its stacking mechanic. Lead your target is a good first step to using Snipe well. However, nothing makes up for being able to predict enemy movement andīehavior, for which you will unquestionably need to practice. Opponents that are distracted by certain tasks, such as killing Mercenaries orĭealing with Objectives, are also significantly easier to hit. Snipe, but they are not available to Nova beside through Pinning Shot. Mobility tools in an attempt to dodge the projectile.Ĭrowd control effects that impair movement will help landing They can also move in eccentric patterns or use Summons, Structures, or resilient allied Heroes in order to prevent you fromĭirectly hitting them. All stacks are lost if Snipe fails to hit an enemy.Ĭlever opponents will stand behind undesirable targets such as Minions, Gain an additional 25% damage bonus at maximum stacks. Passive: Hitting an enemy Hero with Snipe permanently increases the damage of Snipe by 6%, stacking up to 30%. Deal 230 (+ 4% per level) damage to the first enemy hit.
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